Lyra: A New Very Low-Bitrate Codec for Speech Compression
Lyra, a high-quality, very low-bitrate speech codec that makes voice communication available even on the slowest networks
Ceres - an MCTS chess engine for research and recreation
Ceres (“Chess Engine for Research”) is:
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
Games have been used for decades as an important way to test and evaluate the performance of artificial intelligence systems.
Learning Complex Goals with Iterated Amplification
We’re proposing an AI safety technique called iterated amplification that lets us specify complicated behaviors and goals that are beyond human scale, by demonstrating how to decompose a task into simpler sub-tasks, rather than by providing labeled data or a reward function.
Training AI agents to solve unfamiliar tasks
Composable planning is a new way of building artificial intelligence (AI) agents that are better at solving unfamiliar tasks.
OpenAI Five Benchmark: Results
Yesterday, OpenAI Five won a best-of-three against a team of 99.
Capture the Flag: the emergence of complex cooperative agents
Mastering the strategy, tactical understanding, and team play involved in multiplayer video games represents a critical challenge for AI research.
OpenAI Five
Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.